Keep the face area large.
Avatar grids work best when the eyes, hair shape, and jawline have enough cells. Crop tighter before increasing the whole grid size.
Living the GridTomodachi Life Pixel Art ToolBrowse Tomodachi Life avatar pixel grids for portraits, character poses, full figures, and profile-style Palette House references.
Avatar grids need readable face shapes, clean outlines, and careful color grouping. Use 32x32 for simple figures and 48x48 when the portrait needs more structure.
Open any recipe page for grid size, palette mode, copying notes, and a direct Grid Maker setup link.

A processed pixel portrait reference with strong facial contrast and soft stage-photo tones.

A superhero portrait reference with yellow and blue suit blocks simplified for a square grid.

A full-figure green character reference with the head, shoulders, and stance kept inside the grid.

A monochrome portrait reference with heavy shadow blocks and a readable collar shape.

A square character reference that keeps the red cap, blue overalls, and action pose readable.

A full-body character reference with a black background, orange shirt, long limbs, and a copy-friendly stance.

A goofy close-up portrait reference with dramatic facial blocks and a warm radiant background.

A classic character-pose reference with the ears, gloves, shorts, and shoes kept readable.

A character-duo reference with blue, black, white, and red shapes separated for square-grid clarity.

A moody monster silhouette reference with smoke and skyline tones reduced into readable dark blocks.

A soft sketch reference with the full figure preserved and converted into quiet gray-blue pixels.
Use these notes to choose a cleaner source image, pick the right grid size, and avoid noisy Palette House copies.
Avatar grids work best when the eyes, hair shape, and jawline have enough cells. Crop tighter before increasing the whole grid size.
Too many near-identical skin tones make portraits slow to copy. Reduce the color count until the face still reads but the palette stays manageable.
Copy the outline, hair block, face area, and clothing in separate passes so one misplaced row is easier to spot.
Use 32x32 for simple faces and full-body silhouettes. Use 48x48 when eyes, hair, or costume details need more structure.
Crop closer, lower the max colors, and clean stray pixels before exporting. A simpler face usually copies better than a noisy high-detail conversion.
Yes. Treat them as manual references: open the recipe in Grid Maker, adjust the crop or palette if needed, then copy the grid by hand.